Category: (Video Games)
1 new, starting at $67.00
Travel back in time to "America's Bloodiest day", September 17th,
1862 in the Battle of Antietam. Many battles preceded and followed,
but none would be so costly on both sides as Antietam. For the
Confederacy, the brilliance of Robert E. Lee would be needed to
keep the southern army alive. George McClellan would be called upon
to save the Union. Who will be victorious? Campaign Antietam
faithfully recreates the fateful battles of 1st and 2nd Bull Run,
ending with America's bloodiest battle, Antietam. Many other
smaller battles are also included that helps lead the way. Take
charge and defend your country.
Meeting engagements using the new random hex feature. The extreme
effects of FOW will be more fully demonstrated Large maps shared
from HPS' classic Campaign Gettysburg Inclusive orders of battle
offer unlimited possibilities for user-created scenarios Optional
Melee Resolution Optional Rule - Units must move and fire before
melee Artillery Ammo by Cannon Optional Rule. Each cannon fired
will count as one ammo point used Random hex and time for incoming
reinforcements. Neither side will know exactly when and where new
troops will arrive Scenario and Campaign editors are included to
allow the player to create their own situations to play out. Play
modes include A/I, Hot Seat, PBEM, LAN & Internet play.System
Requirements Pentium-based 500 mhz+ PC 64 megabytes of RAM 300
megabytes disk space Windows 98/2000/XP/Vista DirectX 9+
August & Septempber 1862Reviewed by James W. Durney, 2008-03-22
The HPS Civil War Campaign Windows games are the best games
available for both the gamer and historian. Each game covers one
campaign or area, providing a series of historical and hypothetical
battles. The battles play as single a game or linked into a
campaign. In campaign mode losses and advantages carried from one
battle to another. In campaign mode, players have to consider
"tomorrow" and cannot just attack everything in sight. In campaign
mode, decision points determine the direction the campaign takes,
while battles determine the decision points. This provides for
almost unlimited replay ability as no one campaign will ever match
the last one.
Game scale is set to the pace and command abilities of the 19th
Century. Each turns is twenty minutes during the day and one hour
at night, about 120 yards per hex. Units are regiments, very large
regiments can be two counters, artillery units are two gun
sections, leaders and supply wagons.
Formations are critical and leaders exist starting at brigade
level. Brigade leaders benefit by being in the command range of
their division leader, who benefit by being in the command range of
their corps commander. These rules, force command cohesion by
penalizing players that break up commands. Line, column, limbered,
unlimbered, mounted or dismounted enhance movement or combat and
require planning and preparation. Having a regiment in the wrong
formation will mean you cannot fire, take more casualties or move
slowly. Movement starts at about one mile an hour for an infantry
regiment. Artillery moves at about the rate of infantry, cavalry
somewhat faster and supply wagons crawl along. Terrain, roads,
night and formation increase or decrease this rate.
Combat results in losses and fatigue. Fatigue makes units
susceptible to disorganization or route. Disorganized units are
less effective and more likely to route. Routed units run from
battle and will not fight until rallied. Leaders can rally units
and have the best chance of doing so within their command.
This is system used in all games and reflects 19th Century warfare
and the realities of the battlefield.
Campaign Antietam is August and September 1862, starting at Second
Bull Run and ending at Antietam. This includes a number of
important small battles that will attract both historians and
gamers. Brawner's Farm is the Iron Brigade's first engagement.
Chantilly is one of the nastiest small battles in the East. Both
are here and very playable, even more so with the addition of
weather, Chantilly needs this to be historical. South Mountain has
an excellent map, showing all the problems both sides faced.
Antietam's map is HUGE, 218 x 132 it covers the battle area and has
enough room to maneuver for alternate approaches.
There are 199 battle games, 164 campaign games and 39 games
designed to be played against your PC. This is a newer feature and
very welcome, giving a good challenging game whenever there is
time. NWS Online is an excellent company; I have bought my last two
HPS games this way. The price even with S&H is less than the
retail price HPS charges. Shipping is fast and I've had no problems
with them. This is a major addition to the series and highly
recommended!